


Make a backup of the original "untouched" save, whenever I have time to work on this I tend to push a lot of changes and something may break at any time, it's the price to pay if we want to add features quickly.Diablo III is a 2012 hack-and-slash action role-playing game developed and published by Blizzard Entertainment as the third installment in the Diablo franchise. You can do this for any item with a missing ID if you want to help me add missing items (or even affixes), I just don't have the material time right now to come up with a good system to automate it. Imagine I want to modify the stack size of emeralds but they are missing on the editor:Ģ.- create a new character and take one emerald from the stash.ģ.- load this character on the editor, you should see the gem ID that's missing on the character's inventory.Ĥ.- Add a message on this thread quoting me, letting me know which ID is which GEM.ĥ.- I will add it to the editor within 24 hours on the main branch. If you want to be able to modify the stack size of a certain item please do the following: Highest GR cleared is not functioning correctly. Some of the newer items and affixes are missing. Affix filter only affixes matching the text in the box will be shown as options, this is useful to search for things like "6% Crit" "(Ancient)" and so on. Add items by ID I added this mainly for myself and some power users who don't mind looking at databases, I may add a better way to add items by name if I have the time. Affix dropdown boxes auto-resize, people were very annoyed by the fixed size as certain affixes didn't fit. Item edition safe mode (still in progress, but so far it works for some pieces of gear). Latest features (and bugs) are on the repo ( ): Added some missing items and affixes to the database. The slot where the item is will be listed in the item editor (easy to see if it's equipped). Stack sizes of certain items can be modified (like GR keys). All missing items are now in the database (hopefully).

Can now add items by either ID or browsing. I accept requests for features but right now I already have a few things planned. Usage is pretty self-explanatory, run D3Edit.py using python. Now that all basic functionality seems to work I decided to call it a release.

This is a project that forked from Studio 's D3Edit.
